Entanglement Application
Jan. 18th, 2012 12:00 pmMun:
Your Name: Ardruna
Your Journal: http://mirisa-ardruna.livejournal.com
mirisa_ardruna
Your Email: ardruna@gmail.com
Your AIM: (optional) Mirisa Erato
Character:
Character's Name: Isabela
It is worth noting that “Isabela” is not her birth name, but rather a pseudonym she adopted around the time she began her adventuring career. Whatever name her parents gave her has long been left behind her, as she finds her chosen name much more suitable—not to mention, her reputation hinges on it. She does not use a surname, whether it be the one she was born to, nor that of her late husband.
Character's Fandom: Dragon Age
Character's Home Universe: Dragon Age Wiki
Canon Point you're taking him/her/it from: Post Dragon Age II.
Method of Arrival on Station: Got stuck in a pod, probably after a night of wild revelry and heavy drinking.
Physical Appearance:
Appearance in Dragon Age: Origins
Appearance in Dragon Age II
Full-body shots
Isabela is a lovely woman now in her mid-to-late-30s, about average height and notably buxom. She has the rich deep-brown skin of her Rivaini heritage, long dark brown hair typically tied back with braids or a bandanna, warm golden-brown eyes often lined with kohl, and a roguish smile that always seems to be mocking someone or something. Her ears and lower lip are pierced, and she favors heavy gold jewelry. Clothing-wise, she prefers garments that are comfortable, well-made, allow plenty of freedom of movement, able to hide a myriad of knives and daggers, and if they happen to be on the slutty side, so much the better.
Personality: Isabela has been called the Queen of the Eastern Seas and the sharpest blade in Llomerryn. She has long played the part of the swashbuckling rogue, as pirate and smuggler, and is the scourge of two coastlines, four nations, and countless tavern floors. She's equally skilled with dagger and insult, and it's hard to know which cuts more deeply. Her reputation is far-flung in Thedas, and she is desired as much as she is feared--which is quite a lot on both counts.
She values fun, freedom, being on the winning side, and otherwise getting ahead of everyone else. In her own words, “sailors only care about a very small number of very specific things: The sea, strong drink, and booty... both kinds." She appreciates a wit as quick and dry as her own, responds well to sarcasm and flirtation, has a bawdy sense of humor (as in, she can hardly go more than a sentence without making some kind of sexual innuendo), and has little patience for fools, or preachy, prudish, and/or meddling types. Early impressions are important to Isabela, and they will often dictate how any given relationship with her will develop. A simple off-the-cuff remark might amuse a friendly Isabela, but the exact same line delivered by someone of whom she’s less than fond might only exacerbate a growing rivalry.
There is no honor among thieves, a fact that Isabela knows and expects of other low-life types, and she gives about as much as she expects to get. She is very honest about her dishonesty, speaking perfectly frankly and unashamedly about cheating in a game of cards (“I win because I cheat, Kitten. I thought that was obvious.”) or her many sexual dalliances, and has few qualms about taking advantage of, cheating, or killing people she feels are just as petty and greedy as she can be. She is willing to do whatever it takes to come out on top, and if that means unscrupulously tipping the odds in her favor, then so be it. Danger doesn’t worry her much—the greater the risks, the greater the rewards, as far as she’s concerned, and it only makes the prospect that much more entertaining for her. When things don’t go her way as planned, she can be quite resourceful and does what she can to make the best for herself out of any given situation, and all with her typical devil-may-care good humour. A win is a win, in her book, whether that means making someone fall at her feet or on her blade. This is not to say that she is entirely unethical, however. Isabela will only use or act against people she feels deserves it, and the exploitation of the innocent will not sit well with her. She once got herself into a scrape when she discovered the cargo she was helping smuggle was Ferelden refugees being taken to be sold as slaves, and she chose to free them all rather than deliver them. It was while working to get out of said scrape that Isabela first met Hawke and sought her help in dealing with Castillion and his underlings.
When it comes to relationships, Isabela generally only considers them either business or pleasure (or, frequently, a combination of both). She much prefers to outright hire someone to do something for her with some kind of pre-contracted agreement, or have a clear expectation of job and payment both if someone hires her, rather than just relying on favors or someone’s goodwill. She generally doesn’t do something for nothing, and gets rather disgusted with other people who do. Isabela figures that the past is the past and a person’s business is their own, thus prying or butting into personal decisions, especially those of strangers, is a quick way to annoy her. The one exception to this seems to be teasing other people or asking details about their sex lives. Isabela has a considerable sexual appetite, certainly knows her way around a whorehouse (one in Denerim being where she met the Warden and challenged her to a game of cards, as well as where she first crossed paths with Anders), and is not particularly discriminating in her choices of partners--men, women, makes little enough difference to her, as long as she gets orgasms out of the deal. She gets rejected as often as not, and so tends to cast her proverbial net widely. She has a broad network of paramours and low-life business associates all over Thedas, and if they’re some kind of pirate or criminal scum, chances are good that Isabela’s either worked with them or slept with them at some point or another. She does have some standards, though, when blurring the line between business and pleasure could negatively impact her position. For instance, she generally would never allow the men serving in her crew to lay a hand on her so long as she as captain. When it comes to genuine intimacy (be it friendly or romantic), though, Isabela tries to avoid it. It's less that she's afraid of falling for someone and getting hurt in the process than it is her being afraid of inadvertently hurting someone else who doesn't deserve it. When she was young, her mother sold her into a forced marriage for a goat and a handful of coin. Isabela was not fond of her husband, a pirate and captain of The Siren’s Call, referring to him as a “greasy bastard” who considered her his plaything. It’s little wonder, then, that she had no qualms about being unfaithful to him, and at one point took up with a handsome elf assassin by the name of Zevran Arainai, who just so happened to have been hired to kill Isabela’s husband by one of his enemies--she claims to have "thanked him profusely" for freeing her from her marriage. Upon her husband’s death, Isabela inherited his ship, and named herself captain, thus beginning to earn her own reputation for piracy. Isabela has only ever loved one man, whose name she refuses to reveal but says she loved shortly after becoming a widow, she ended up breaking his heart in the end after she panicked and fled from his marriage proposal, and so finds love vastly overrated. Hawke was one of few to become a true friend to Isabela by defending her against the Qunari after she stole their precious relic. Of course, with Hawke's romantic attentions being taken up by Anders, Isabela instead dallied with the escaped slave Fenris, though it was purely a physical relationship, not an emotionally-involved one. Nonetheless, Hawke and her closest companions are among very few people to claim any form of loyalty from Isabela, as it took many years to earn the pirate queen's trust--something she does not easily give, despite her cavalier frankness. The proverb "If you love something, set it free, and if it returns to you, it'll be yours forever, but if not, it was never yours to begin with" is quite appropriate for Isabela. Once her trust has been duly earned, she won't turn her back or desert a friend unless given reason to do so (usually by either betrayal or trying to chain her down).
Isabela does not like to be confined in any way, be it literally or metaphorically. Small, narrow enclosed spaces make her nervous, and she chafes under any imposed rules and restrictions. It's one of the reasons why she prefers to seek out seedy and lawless places to live and socialize rather than anywhere fancy or refined--people living in places like those might as well be wearing a target for Isabela to pick on them. She always makes sure she has an exit whenever possible, regardless of whether or not it might be dangerous, but otherwise she wants to be able to do whatever she likes, however and whenever she chooses. Rarely does she stay in any one place for long, and it’s one thing when she decides to be there, and quite another when she’s forced to be there.
Some of her more amusing quotes also include:
"Sailing is like sex. If you do it wrong, you will get sick... but do it right, and there's no feeling in the world like it."
"Ah, the Blooming Rose. Where people come... then go."
"And then Isabela went to the Chantry, and saw that it was...boring. Canticle of Isabela, stanza one, verse one."
"You smell that? Smells like repression, doesn't it?" (spoken upon entering the Kirkwall chantry)
"Hmm... apostate prostitutes? ...Apos-titutes! *Laughs*"
"Our mistakes make us who we are."
"Really? We're going to just waltz in here and fight dozens of blood mages? Ourselves? All right. I'm game."
"Ah, the Hanged Man. Sometimes you want to be where everybody knows your name."
"A warehouse? I don't like being led around. Unless leashes are involved. And they're not."
"Coming in here of my own free will feels wrong. Like diddling a sister." (said upon entering the guard barracks in Kirkwall)
"Your death toll is approaching natural disasters."
"I like big boats, I cannot lie."
"A sneer on your lip, but want in your eye."
"I'm sorry, I don't speak never-gets-sex-again."
"If we kill them, we get their stuff!"
"Why must it always be ancient horrors? Why can't it be fabulous treasure once in a while?"
"Aveline, if you shove your thumb up his ass, I win."
"I like duels. It's what I do. And if I win, he'll be dead. Problem solved!"
"Wait. I’m helping the Qunari recover some priceless artifact? Oh, the irony."
"Stealing Qunari relics from Orlesians… Why do I feel like I’ve been here before?"
"Oh, shit... literally."
"Please, Martin. You wouldn't know honest if I tied you up and spanked you with it."
Also, an example of Isabela in action.
Abilities and Skills: Being human, Isabela has no supernatural abilities.
Isabela is a duelist, meaning she has superb skill with knives, daggers and short swords, and prefers to use finesse and speed rather than brute strength when she fights. She relies on form, stance and dirty tricks, keeping her opponents off balance, predicting her opponents' moves and simply not being where expected when they strike, and using pinpoint accuracy to hit vitals when her blades connect. Most of the time, she wields dual blades, though she is not innately ambidextrous.
As a rogue and pirate-smuggler, she is skilled in things like stealth, picking locks, nicking and hiding stolen goods, gambling (and cheating so the odds are well within her favor), spinning lies, wiggling out of tight spots, and other similar standard-fantasy-rogue skills. She also has a great deal of experience in using her feminine charms to get what she wants.
She is an experienced sailor and knows how to command and run a ship, as well as steer through currents, weather storms, navigate using stars, compasses and maps, minimize seasickness and land-sickness, and has all the other maritime nautical skills that would be expected of a long-time deckhand at sea (tying knots, splicing ropes, running rigging, etc.).
Sample:
Isabela was finally starting to get used to this new place. True, she'd gotten off to a bit of a rocky start. First being trapped in that ghastly pod, or whatever it was that they called it. That was certainly not her favorite way ever to wake up with a hangover. Not that she would readily admit that it had been a few terrifying moments being enclosed in it, but still. Yes, there had been worse, but not that many. At least, no one was nearby wanting to kill her or anything. Then there was the fact that she really didn't seem to have a whole lot of choice in being here in the first place, a fact that niggled at her. And she was still trying to figure out how they managed to pass anything off as a "ship" when there was no salt sea to speak of.
The good news was, once she began to get her bearings, there was something refreshingly familiar and comfortable about it. Oh, certainly, she was seeing things she'd never even dreamed about before, but that just made it all the more exciting. But the fact was, this wasn't some fancy place. It was worn-down, even seedy in places, and if there was anywhere that Isabela could feel comfortable, it would be somewhere worn-down and seedy. There was even a tavern that seemed like it was just right up her proverbial alley, with plenty of strong drink to go around. It was quickly becoming her favorite place around here.
She'd even found a few people willing to sit down to a few friendly games of cards. Some had taught her a few new games--and, after a dozen or so hands, Isabela had begun to figure out a knack for a little harmless cheating. Others she had taught a few games from around Thedas. As long as she found a way to win, it was all in good fun. And speaking of, luck would have it that she would spot a few familiar faces this evening. Not just the ones she was getting to know, but ones that brought a taste of home. Zevran. Anders. Hawke... And was that... the Hero herself? Oh, this would be fun indeed.
Taking a swig of her drink, Isabela walked up with a grin.
"Well, well. Fancy meeting you here."
Your Name: Ardruna
Your Journal: http://mirisa-ardruna.livejournal.com
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Your Email: ardruna@gmail.com
Your AIM: (optional) Mirisa Erato
Character:
Character's Name: Isabela
It is worth noting that “Isabela” is not her birth name, but rather a pseudonym she adopted around the time she began her adventuring career. Whatever name her parents gave her has long been left behind her, as she finds her chosen name much more suitable—not to mention, her reputation hinges on it. She does not use a surname, whether it be the one she was born to, nor that of her late husband.
Character's Fandom: Dragon Age
Character's Home Universe: Dragon Age Wiki
Canon Point you're taking him/her/it from: Post Dragon Age II.
Method of Arrival on Station: Got stuck in a pod, probably after a night of wild revelry and heavy drinking.
Physical Appearance:
Appearance in Dragon Age: Origins
Appearance in Dragon Age II
Full-body shots
Isabela is a lovely woman now in her mid-to-late-30s, about average height and notably buxom. She has the rich deep-brown skin of her Rivaini heritage, long dark brown hair typically tied back with braids or a bandanna, warm golden-brown eyes often lined with kohl, and a roguish smile that always seems to be mocking someone or something. Her ears and lower lip are pierced, and she favors heavy gold jewelry. Clothing-wise, she prefers garments that are comfortable, well-made, allow plenty of freedom of movement, able to hide a myriad of knives and daggers, and if they happen to be on the slutty side, so much the better.
Personality: Isabela has been called the Queen of the Eastern Seas and the sharpest blade in Llomerryn. She has long played the part of the swashbuckling rogue, as pirate and smuggler, and is the scourge of two coastlines, four nations, and countless tavern floors. She's equally skilled with dagger and insult, and it's hard to know which cuts more deeply. Her reputation is far-flung in Thedas, and she is desired as much as she is feared--which is quite a lot on both counts.
She values fun, freedom, being on the winning side, and otherwise getting ahead of everyone else. In her own words, “sailors only care about a very small number of very specific things: The sea, strong drink, and booty... both kinds." She appreciates a wit as quick and dry as her own, responds well to sarcasm and flirtation, has a bawdy sense of humor (as in, she can hardly go more than a sentence without making some kind of sexual innuendo), and has little patience for fools, or preachy, prudish, and/or meddling types. Early impressions are important to Isabela, and they will often dictate how any given relationship with her will develop. A simple off-the-cuff remark might amuse a friendly Isabela, but the exact same line delivered by someone of whom she’s less than fond might only exacerbate a growing rivalry.
There is no honor among thieves, a fact that Isabela knows and expects of other low-life types, and she gives about as much as she expects to get. She is very honest about her dishonesty, speaking perfectly frankly and unashamedly about cheating in a game of cards (“I win because I cheat, Kitten. I thought that was obvious.”) or her many sexual dalliances, and has few qualms about taking advantage of, cheating, or killing people she feels are just as petty and greedy as she can be. She is willing to do whatever it takes to come out on top, and if that means unscrupulously tipping the odds in her favor, then so be it. Danger doesn’t worry her much—the greater the risks, the greater the rewards, as far as she’s concerned, and it only makes the prospect that much more entertaining for her. When things don’t go her way as planned, she can be quite resourceful and does what she can to make the best for herself out of any given situation, and all with her typical devil-may-care good humour. A win is a win, in her book, whether that means making someone fall at her feet or on her blade. This is not to say that she is entirely unethical, however. Isabela will only use or act against people she feels deserves it, and the exploitation of the innocent will not sit well with her. She once got herself into a scrape when she discovered the cargo she was helping smuggle was Ferelden refugees being taken to be sold as slaves, and she chose to free them all rather than deliver them. It was while working to get out of said scrape that Isabela first met Hawke and sought her help in dealing with Castillion and his underlings.
When it comes to relationships, Isabela generally only considers them either business or pleasure (or, frequently, a combination of both). She much prefers to outright hire someone to do something for her with some kind of pre-contracted agreement, or have a clear expectation of job and payment both if someone hires her, rather than just relying on favors or someone’s goodwill. She generally doesn’t do something for nothing, and gets rather disgusted with other people who do. Isabela figures that the past is the past and a person’s business is their own, thus prying or butting into personal decisions, especially those of strangers, is a quick way to annoy her. The one exception to this seems to be teasing other people or asking details about their sex lives. Isabela has a considerable sexual appetite, certainly knows her way around a whorehouse (one in Denerim being where she met the Warden and challenged her to a game of cards, as well as where she first crossed paths with Anders), and is not particularly discriminating in her choices of partners--men, women, makes little enough difference to her, as long as she gets orgasms out of the deal. She gets rejected as often as not, and so tends to cast her proverbial net widely. She has a broad network of paramours and low-life business associates all over Thedas, and if they’re some kind of pirate or criminal scum, chances are good that Isabela’s either worked with them or slept with them at some point or another. She does have some standards, though, when blurring the line between business and pleasure could negatively impact her position. For instance, she generally would never allow the men serving in her crew to lay a hand on her so long as she as captain. When it comes to genuine intimacy (be it friendly or romantic), though, Isabela tries to avoid it. It's less that she's afraid of falling for someone and getting hurt in the process than it is her being afraid of inadvertently hurting someone else who doesn't deserve it. When she was young, her mother sold her into a forced marriage for a goat and a handful of coin. Isabela was not fond of her husband, a pirate and captain of The Siren’s Call, referring to him as a “greasy bastard” who considered her his plaything. It’s little wonder, then, that she had no qualms about being unfaithful to him, and at one point took up with a handsome elf assassin by the name of Zevran Arainai, who just so happened to have been hired to kill Isabela’s husband by one of his enemies--she claims to have "thanked him profusely" for freeing her from her marriage. Upon her husband’s death, Isabela inherited his ship, and named herself captain, thus beginning to earn her own reputation for piracy. Isabela has only ever loved one man, whose name she refuses to reveal but says she loved shortly after becoming a widow, she ended up breaking his heart in the end after she panicked and fled from his marriage proposal, and so finds love vastly overrated. Hawke was one of few to become a true friend to Isabela by defending her against the Qunari after she stole their precious relic. Of course, with Hawke's romantic attentions being taken up by Anders, Isabela instead dallied with the escaped slave Fenris, though it was purely a physical relationship, not an emotionally-involved one. Nonetheless, Hawke and her closest companions are among very few people to claim any form of loyalty from Isabela, as it took many years to earn the pirate queen's trust--something she does not easily give, despite her cavalier frankness. The proverb "If you love something, set it free, and if it returns to you, it'll be yours forever, but if not, it was never yours to begin with" is quite appropriate for Isabela. Once her trust has been duly earned, she won't turn her back or desert a friend unless given reason to do so (usually by either betrayal or trying to chain her down).
Isabela does not like to be confined in any way, be it literally or metaphorically. Small, narrow enclosed spaces make her nervous, and she chafes under any imposed rules and restrictions. It's one of the reasons why she prefers to seek out seedy and lawless places to live and socialize rather than anywhere fancy or refined--people living in places like those might as well be wearing a target for Isabela to pick on them. She always makes sure she has an exit whenever possible, regardless of whether or not it might be dangerous, but otherwise she wants to be able to do whatever she likes, however and whenever she chooses. Rarely does she stay in any one place for long, and it’s one thing when she decides to be there, and quite another when she’s forced to be there.
Some of her more amusing quotes also include:
"Sailing is like sex. If you do it wrong, you will get sick... but do it right, and there's no feeling in the world like it."
"Ah, the Blooming Rose. Where people come... then go."
"And then Isabela went to the Chantry, and saw that it was...boring. Canticle of Isabela, stanza one, verse one."
"You smell that? Smells like repression, doesn't it?" (spoken upon entering the Kirkwall chantry)
"Hmm... apostate prostitutes? ...Apos-titutes! *Laughs*"
"Our mistakes make us who we are."
"Really? We're going to just waltz in here and fight dozens of blood mages? Ourselves? All right. I'm game."
"Ah, the Hanged Man. Sometimes you want to be where everybody knows your name."
"A warehouse? I don't like being led around. Unless leashes are involved. And they're not."
"Coming in here of my own free will feels wrong. Like diddling a sister." (said upon entering the guard barracks in Kirkwall)
"Your death toll is approaching natural disasters."
"I like big boats, I cannot lie."
"A sneer on your lip, but want in your eye."
"I'm sorry, I don't speak never-gets-sex-again."
"If we kill them, we get their stuff!"
"Why must it always be ancient horrors? Why can't it be fabulous treasure once in a while?"
"Aveline, if you shove your thumb up his ass, I win."
"I like duels. It's what I do. And if I win, he'll be dead. Problem solved!"
"Wait. I’m helping the Qunari recover some priceless artifact? Oh, the irony."
"Stealing Qunari relics from Orlesians… Why do I feel like I’ve been here before?"
"Oh, shit... literally."
"Please, Martin. You wouldn't know honest if I tied you up and spanked you with it."
Also, an example of Isabela in action.
Abilities and Skills: Being human, Isabela has no supernatural abilities.
Isabela is a duelist, meaning she has superb skill with knives, daggers and short swords, and prefers to use finesse and speed rather than brute strength when she fights. She relies on form, stance and dirty tricks, keeping her opponents off balance, predicting her opponents' moves and simply not being where expected when they strike, and using pinpoint accuracy to hit vitals when her blades connect. Most of the time, she wields dual blades, though she is not innately ambidextrous.
As a rogue and pirate-smuggler, she is skilled in things like stealth, picking locks, nicking and hiding stolen goods, gambling (and cheating so the odds are well within her favor), spinning lies, wiggling out of tight spots, and other similar standard-fantasy-rogue skills. She also has a great deal of experience in using her feminine charms to get what she wants.
She is an experienced sailor and knows how to command and run a ship, as well as steer through currents, weather storms, navigate using stars, compasses and maps, minimize seasickness and land-sickness, and has all the other maritime nautical skills that would be expected of a long-time deckhand at sea (tying knots, splicing ropes, running rigging, etc.).
Sample:
Isabela was finally starting to get used to this new place. True, she'd gotten off to a bit of a rocky start. First being trapped in that ghastly pod, or whatever it was that they called it. That was certainly not her favorite way ever to wake up with a hangover. Not that she would readily admit that it had been a few terrifying moments being enclosed in it, but still. Yes, there had been worse, but not that many. At least, no one was nearby wanting to kill her or anything. Then there was the fact that she really didn't seem to have a whole lot of choice in being here in the first place, a fact that niggled at her. And she was still trying to figure out how they managed to pass anything off as a "ship" when there was no salt sea to speak of.
The good news was, once she began to get her bearings, there was something refreshingly familiar and comfortable about it. Oh, certainly, she was seeing things she'd never even dreamed about before, but that just made it all the more exciting. But the fact was, this wasn't some fancy place. It was worn-down, even seedy in places, and if there was anywhere that Isabela could feel comfortable, it would be somewhere worn-down and seedy. There was even a tavern that seemed like it was just right up her proverbial alley, with plenty of strong drink to go around. It was quickly becoming her favorite place around here.
She'd even found a few people willing to sit down to a few friendly games of cards. Some had taught her a few new games--and, after a dozen or so hands, Isabela had begun to figure out a knack for a little harmless cheating. Others she had taught a few games from around Thedas. As long as she found a way to win, it was all in good fun. And speaking of, luck would have it that she would spot a few familiar faces this evening. Not just the ones she was getting to know, but ones that brought a taste of home. Zevran. Anders. Hawke... And was that... the Hero herself? Oh, this would be fun indeed.
Taking a swig of her drink, Isabela walked up with a grin.
"Well, well. Fancy meeting you here."